Compelling narratives.

Thomas Bey William Bailey over at Vague Terrain has an analysis of Modern Warfare 2. It’s a bit too uptight for my taste, but it balances the lavish superlatives I’ve heaped on the game quite nicely. His objection is that because of the extremely compelling narrative of games like these, we’re fed a bunch of propaganda and taught a manufactured history of the world. This is completely true. Thomas critiques isn’t limited to this game but rather highlights the possibilities for nefarious uses which the medium can be put to. The FPS Americas Army is in its third iteration, and they have spun it off into a graphic novel as well — the first story unironically entitled Knowledge is Power — but they get a free pass since it’s an obvious recruitment tool for the US army.

As Walter Benjamin mentions (in an essay you might have noticed lately) film, like architecture, is an art form which you learn to appreciate by habit and osmosis, rather than contemplation. Computer games have the grandiose scenarious of movies, as well as the tactility of architecture (since you’re able to navigate the world and develop an appreciation of the physics of the place.) so they really act as a multiplier of knowledge and narrative. (Regardless of their relationship to fact, mind you)

The exciting thing with photo-realistic games isn’t that we might end up with a Matrix-like scenario where we won’t be able to distinguish between ‘reality’ and ‘not-reality’ but that our memories of events will be messed up. Are you remembering something which you experienced in the ‘real world’ or the surreal world? We don’t have to mess up our physical perception of things for this technology to be scary, only our remembrance of things. Look at how much importance we place on photography as an external memory, and multiply that.

I know that I have created historical narratives based on nothing else than the tech tree in Civilization, so obviously I give more credence to a story than to static statements of fact; And since we experience the stories of computer games first hand, we might absorb the sentiments expressed even more readily. MW2 is a kick-ass game exactly because it fits within the narrative which the West has spun, and which countless action movies has reinforced — it’s “as close to reality as you get” exactly because it’s a narrative which is fictionalized from start to finish.

To paraphrase: Guns don’t kill people. People who live in a world where guns are seen as necessary responses to certain crises, kill people. Political action is necessary if we’d like to change the story, and it would be awesome if computer games could be a change for good, instead of only mirroring an already dominant narrative of how the world works and who we are as humans.

[flv:https://monocultured.com/blog/wp-content/uploads/2010/02/PBS_The_War_by_Ken_Burns.flv https://monocultured.com/blog/wp-content/uploads/2010/02/PBS_The_War_by_Ken_Burns.jpg 640 360]

A more upbeat rider to this story comes from the podcasting world, where fictional parallel universes are less flat and predictable than in MW2:

Myke Bartlet has continued writing and podcasting stories in the Salmon & Dusk universe. The latest short story, Yesterday came too soon, is a nice introduction to his stuff if you don’t feel like starting on a longer series. As previously mentioned, Mykes reading is half the enjoyment of his podcast, not cause the stories are so-so, but cause his tempo and timbre is excellent. Go listen.

Tunisia and back, day 5 & 6

We’re back from the trip and Wednesday passes in the sign of leisure. Me and Anna walk around the beach and try to find the “real” Sousse. There has to be something that isn’t geared towards tourists, something that keeps the local people sane if for no other reason than because it’s cheaper.

At a beach café we drink coffee, and even Anna puts sugar in it now because there’s a salty quality to the water – maybe they’re desalinating sea water, or the ground water is so full of it. It reminds me of how Iceland all smells like fart because of the sulphur that permeates everything.

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A few tourists, seniors mostly, lay like beached whales on the scattered sun-deck chairs. Walking in sand takes time, and a few hours pass before we choose to take the inland way back. Along unfinished skeletons of hotels, and fancy resorts with tennis courts, we’re looking for food. Anna scores the only interesting foodstuff on the whole trip, a deep fried bread filled with egg and tuna, and is munching while we make our way downtown.

One of my few and (in my opinion) humble goals of the trip was to eat a lot of nuts. We passed a few stores that carried olives, beans and nuts, but to my dismay they proved to be as expensive as in Sweden. Considering that the average salary in Tunisia is one sixth of what it is in Sweden, we couldn’t see how people made by. Either Sousse is an expensive city and the salaries are adjusted accordingly because of the tourist trade, or there must be a big enough upper middle class that skews available consumer goods.

The train station is just next to our hotel, and we check the time tables for Tunis. Anna is by now fluent in French thanks to sheer willpower and mutilated Spanish, and once back with our friends we decide to take the train early next morning and be back the same day.

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Thursday morning finds us hastily drinking coffee by the train before the station manager ushers us into the carriage. Afterwards, we’re not certain why he was in such a hurry – the train doesn’t leave until fifteen minutes later, and we’re longingly looking at the people who are standing outside, smoking. We needn’t have worried about this though, because smoking on the train in Tunisia is not a problem at all.

The vegetation outside our train is much greener, and there’s something reassuring about trees that don’t seem planted. With the ocean far away, smaller mountains to one side, the landscape is far more pleasant than in the southern parts of the country.

We’re going to Tunis and then onwards to Carthage. We’re unsure how to get to the ancient city, but that matter is sorted for us by a taxi-driver just outside of the station. Anna is certain that we’re being taken advantage of, but the price is low enough that no-one else minds. Carthage is a twenty minute drive away, and having probed us enough to realise we don’t know much about the city, most of the trip consists of our drivers incessant attempts at offering himself as our driver for a day. We’ll get to see all of Carthage and the blue city as well, all for the very reasonable price of 15 dinars per person. Too high price? Twelve dinars?

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Having spend two days on a tour bus we’re not very keen on being herded from one Kodak moment to the other, and decline in different ways until we give up on it and Christoffer, who is riding shotgun and acts as spokesperson, is repeating “thank you for your offer, but we’d rather walk” over and over again. Once we get out of the taxi Sine gets the drivers business-card (on it, a picture of a Porsche) and he walks over to the other drivers, maybe hoping to snag us on our way out of the museum.

I eat crisps, the others eat sandwiches, and we’re all shivering with cold. The museum proves to be little better, and with our arms wrapped around ourselves we’re looking at relics 2500 years old – shards of pottery, glass works, someones skeleton.

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Some people can be swept away by the tides of history when they’re among old ruins, but that isn’t something that I’m good at. I can most often immerse myself in a photo or a description as much as the site itself, and looking down from the former fort atop Carthage makes my mind drift to more practical matters – i.e. where can I buy coffee – rather than back in time to when proud men would carve dentures out of bone at the age of 30.

In the store on our way out we meet three bored girls that are a wonderfully friendly bunch. One of them tries to pick up Christoffer, unbeknownst to him, and we’re all given fragrant ointments rubbed on our hands – the one on my right hand is “Tunisian Viagra”. Viagra here smells of peach and flowers.

Sine has had cramps the past hour or so, and she’s drinking Coke and then mint tea that the girls make. The one who tried to charm Christoffer now joins us in a light mocking of Sine, and suggests that we either lead her as a camel, or carry her as luggage. Ah, the good-spirited art of kicking those who are already down!

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We’re walking down the hill, look at some water and the presidential palace (no pictures, please), and decide to take the commuter train to the blue city – Sidi bou Said – because apparently it’s pretty and some famous people decided to take consecutive shits there. The older man selling tickets for a pittance tries to scam Sine out of 20 dinars, and it takes a bit of standing around and staring angrily before he returns it.

It’s not the stealing per se that is annoying, it’s the nonchalant routine of it all: He couldn’t brake the twenty that Sine wanted to pay with, and asked her for smaller bills without returning the twenty – all the time acting as slow and ignorant as he could in the hope that we’d leave. It’s disheartening how common this behaviour is wherever tourists are involved; just be an asshole and whowever you’re scamming will get mad and leave, with little hope of reprimand.

Sidi bou Said is pretty enough, but how much sight-seeing can one take? Yes it has pretty blue decorations, yes I imagine that it must have been inspiring at one point, and no I don’t want to buy your chess-set nor water-pipe nor a henna tattoo. Somewhere along the way we have become so hungry as to be grumpy, and we’re walking to and fro before finding a café with a beautiful view and the most hideously crappy and clinically retarded staff ever. (Except the guy who made the expensive omelettes whom Sine liked.) The mood becomes rather grim in a general “fuck you I shouldn’t have gone on this trip you fucktart” way. Soon enough we’re smoking water pipe somewhere else, and start back to Tunis so as not to miss our train back to Sousse.

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The commuter train takes longer than we expect, and we’re worried that we’ll miss our last ride. Once in Tunis it takes the help of a very well dressed man to show us the subway, and we’re soon in front of the train station with fifteen minutes to spare before departure. The bureaucracy of any given country is always interesting, and we encountered one at the train station. We had open return tickets, but before we were allowed on the train we had to validate extra return tickets and gotten them rubber stamped before showing them to three station hosts to get on the platform. It reminded me of all the meaningless jobs that people were made to have in communist Poland; you dig a hole, someone else will be along to fill it.

Once the train is rolling, a few young guys start banging out a rhythm on the walls and windows and singing loudly – we’re guessing it’s local talent warming up for a raucous night, and as charming as it might seem we’re glad when they get the hell off our cart and disappear into the night. The rest of the trip is spend sitting on the floor in between carts, smoking a lot and watching the wagon become more and more empty the closer to Sousse we get.

The bar on the corner is happy to serve us boukha and gin and beer and popcorn on small plates, and with one eye on the tv screens showing scantily clad women advertising phone-in sex-lines, we are summing up the past week. Sahara is an overwhelming place, tourism is rotting the country, and let’s buy a lot of olive oil to back home.

early new year resolution

Back in GBG after a few days spend christmasing with family in Stockholm. Lots and lots of food. I now have a, whaddayacallit, jacket? Jaquette? Sports coat? Makes me look all grown up and full of stylish responsibility.

Managed to piss Anna off by vocalising what I guess is my general lack of approval of things, or, y’know, life in general. And at some point you have to pay attention to how you are perceived and act accordingly; Especially if it’s good friends that speak with urgency.

So I figure I might as well give my planned new years resolution a slow start. A transitional period if you will. Last years promis was to “just say yes“. It has worked quite well, and I’m sorta pleased with myself. I haven’t gotten myself into too many strange situations, but I’ve met some new people and had more fun than what I would have had had I not made the resolution. (very convoluted sentence)

I came up with 2007 years resolution a couple of weeks ago when I realised that I am not having much fun, and I whine and complain a lot. Granted, this has always been a mainstay of the Mateusz charm, but it’s gotten out of hand lately what with the unemployment, MFA essay and show. Basically, I’m being boring and bored.

So the resolution for 2007 is this:
I promise to not be bored (and not be boring) in 2007 by combining some sort of effort with the 2006 years resolution (the “say yes” thing). I’m going to use words like “fun” and “awesome” more, and with what I’ve read about cognitive behavioural psychology this will result in me sooner or later actually meaning what I say. You only have as fun as you allow yourself would be the hopeful creed.

• Not wasting time
• Put myself in situations that have funpotential
• “Grab life by the balls” and kick the living shit out of it

;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;°

I stumbled upon this “history of religion” and thought that it illustrates both what I was suggesting for a graphical representation of history, as well as the problems and pitfalls:

Making this must have taken quite some time in research and production, and yet it doesn’t cover much at all. It’s extremely general and doesn’t present an explanation of anything, although it gives a good overview of chronology and geography of the five main religions.

Ideally, you’d be able to add to this; edit the relationships and explanations and motivations while retaining the graphical presentation and making it “meldable” with others’ maps and explanations.

Eh. I’ll get back to this when I’ve thought things through a bit. (They have a cia secret prison map as well. it’s odd)

In the mean time, here are two links on “semantic web” to check out. (I interpret semantic web as meaning that the links and relationships between nodes/pages/resources actually become usable for us humans):

http://evolvingtrends.wordpress.com
http://search.wikia.com/
[both links from todays boingboing.net, because I’m boingboings bitch.

And I don’t know what the deal is with this guy, but I’m sure he has something interesting to tell you:
nalts.wordpress.com
Somehow related to Ze Frank (whom you should watch and cherish like a tasty cake):
zefrank.com/theshow.

And for those of you who are lucky enough to read Swedish, this is a very nice blog that lists interesting internet thingies:
http://betaalfa.polymono.net/

Me speak English good

I just spend half an hour looking through internationally recognised tests of english proficiency. Obviously I ended up doing a few silly tests instead, and then I came upon this list of 100 words that are good to know if you want to annoy people (-oh, c’mon! don’t be so fastidiuos!).

The definitions of the words are somewhat unorthodox though:

impudent:
(adj.) casually rude, insolent, impertinent (The impudent young woman looked her teacher up and down and told him he was hot.)

That’s not as impudent as it is cheeky, I would say.

Yesterday found me in bed early as I was feeling rather poorly, but before falling to sleep I jotted this down:

There is always the assumption that my motives are less “valid”, more construed, more flawed, than those of others. This could be because I myself either feel that I should be aware of them, or because the fear/realisation that I might be right about such an assumption.

That this view, the image of something incomplete is automatically useless, somehow doesn’t extend to other people is either honest scepticism, incredible naïvité, or just plain lack of self-esteem.

Bothersome, nontheless.

I’m not sure what I was thinking of, but I’m sure it’s pertinent to something or other.

And speaking of half-baked ideas and such: What I’m missing from Wikipedia is a graphical representation of relationship between ideas/people/stuff, as well as an explanation of those relationships (i.e. who claims that the cultural disposition towards the steam engine in rural england differs qualitatively from the reaction in the new world?). To illustrate badly:

This approach would create an endless regression of relationships, but my idea here is that you’d merge many persons’ approach to different relationships between subjects, at one point you would be able to merge or overlay the opinions on relationships into either groups or dominant agreements (Wikipedia currently has dominant agreements on all it’s topics, and the alternative approaches are listed under “contested entries”).

What I imagine in my head is the history and telling and constant reinterpretation of history as a three dimensional graphic interface, where you can draw your own connections between different subjects, and see general trends displayed according to chronology (first the boat was invented, then deep sea fishing), geography (the common nominator of the Norwegian and Swedish landscape would be coastlines and mountainous areas), economical (international class interests and it’s protagonists/agents and how they relate to each other) and so on and so forth.

You would be able to create relationships based on colour if you’d like (what I associate with the colour “mauve”), but obviously this might have little meaning for anyone else but you, and creates an open playingfield for griefers to sabotage (like what has happened more than once at wikipedia).

The idea outlined above is very much what the Internet is already; a series of links, or relationships between one thing and another, one page or instance on a page to another. Problem is that there’s no memory built in, no smooth way to create relationships and share them with others. The XML standard defines “relationship” between pages, and one level that is exactly what I’m after here. I just want to be able to click and drag and copy and see an even bigger transparancy of relationships. I know that Edison was en engineer, but I want to know how he related to Tesla, or how he might have related to the colour “mauve”, and I want these relationships to have a sender. I want to see who states what, and sooner or later I’ll find a few people who have the same world view as i, and whose writing of history is much like my own.

The most powerful usage of this would be to allow people to write their own history, and due to the whole thing being a mergable system, other groups would be able to challenge interpretations, without having any authority to change it.

Conspiracy nuts could create charts of how the UFOs fit into the creation of the pyramids, individuals can write their biography and illustrate their relationship to other phenomena, and Indian textile workers can drag and drop the relationships between the development of industrialisation, changes in cast system, weather patterns and land ownership.

One central standard interface, allowing creation of relationships between relationships between relationships. Yes, the Internet is already much like this, and creating a simple HTML page is easier than learning a completely new UI for clicking and dragging (if that’s the best form for this), but it’s time that the millions of alternative historical interpretations be presented in a coherent way, and connections made that are visable to all.