In Grand Theft Auto, no misbehavior is so grievous that it can’t be washed away after a quick trip to the police station or the hospital. That conceit works well for gameplay, but it hinders the narrative by suggesting a world in which even the gravest actions have no meaning. How could we buy Lady Macbeth’s “Out, damn’d spot! Out, I say!” if she could have just headed to the nearest Pay’n’Spray?
→ Escapist magazine, Brendan Main: Fall of the house Bellic
We’re pleased to announce a new addition to our shop, in the shape of If Drawings Were photographs – the first ever zine published by It’s Nice That. The brainchild of designer Rob Matthews and Illustrator Tom Edwards, put simply – “Tom gave drawings to Rob and Rob tried to make them into photographs.”
→ It’s Nice That, Alex: If drawings were photographs Via Wakaba
Avatar Machine is a wearable system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface. The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment. Via Jonas
This product was originally designed to be: Impossible for child to suck the thumb while wearing, Unrestrictive and fun to wear, Extremely difficult for child to remove. The function of the Thumb Guard is to prevent the seal made around the thumb with the child’s lips. Without this seal, there can be no suction, which is the main source of pleasure in sucking the thumb.
→ Amazon.com: Stop Thumb Sucking with Thumb Guard Kit for One Hand