Turku: Presentation & summery

For the first time since I got back from Finland, I strapped on my tights, beanie and running shoes, and ventured into an absurdly warm november evening to frighten people by doing wheezing and shuffling noises. It went well. And to rekindle another positive habit I entertained in Turku, I’m posting another video from my residency; I finally have an edited version of the presentation I gave at the end of the project.

It’s just short of forty minutes, and it includes a short backstory of me and projects which seemed relevant to fabbing, a brief timeline and explanation of 3D printing in general and the RepRap specifically, and then an overview of how the project changed during in the process of realisation.

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Proof of value

I’m learning to do silkscreen printing again, and I’m making all the mistakes one would expect; I Overexpose the film, don’t dry the mask properly and forget to harden the emulsion. Too much paint or too little; Too much pressure or too little. And I’m ordering paper samples like there’s no tomorrow.

As much as I look away with poorly hidden mirth when Jan is espousing the merits of one balsamico over another, I’m at the moment hip deep in primers on paper, absorption and paint. So where he has discerning taste buds, I have rough fingertips and Wikipedia. Slave to the geek within.

A month or so ago I became a member of KKV, a workshop for artists doing craft. There are welders, carpenters, printers and potters, and most of them are seriously dedicated to doing stuff by hand. They make me nervous, because I feel like a self-conscious cynic among optimists. This whole thing with materiality, and the high value of craft, sneaks up on me every once in a while. People at KKV talk about stuff as if the stuff was what mattered and not the social interpretation of the stuff.

Because we’re such tactile and fundamentally primitive creatures, it’s easy to understand this drive to interpret ones surroundings directly, and project meaning (and value) onto them so literally. Feel the grain of the paper. Look at the pearl-like coating of the paint. Well. Smell the coffee of fucking post-materiality, you sack of neurons!

Almost immediately when I started printing, I was reminded by a dialogue by Banks in Look Windward, where a human composer and an A.I. discuss the merits of art and the value of labour, when the former is not a result of the latter:

— You have to think like a mountain climber.
— Oh, do I?
— Yes. Some people take days, sweat buckets, endure pain and cold and risk injury and — in some cases – permanent death to achieve the summit of a mountain only to discover there a party of their peers freshly arrived by aircraft and enjoying a light picnic.
— If I was one of those climbers I’d be pretty damned annoyed.
— Well, it is considered rather impolite to land an aircraft on a summit which people are at that moment struggling up to the hard way, but it can and does happen. Good manners indicate that the picnic ought to be shared and that those who arrived by aircraft express awe and respect for the accomplishment of the climbers.
— The point, of course, is that the people who spent days and sweated buckets could also have taken an aircraft to the summit if all they’d wanted was to absorb the view. It is the struggle that they crave. The sense of achievement is produced by the route to and from the peak, not by the peak itself. It is just the fold between the pages.[…]
— How far do I have to take this analogy, Cr Ziller?
— You’ve made your point, but this mountain climber still wonders if he ought to re-educate his soul to the joys of flight and stepping out onto someone else’s summit.

I’ve done three posters so far, all of which in connection with events which Skup Palet has organised. The exhibition Dip To Black with Jesper Norda and Sara Lännerström, a book launch with Signe Vad, and the Textival party this Saturday. We’ve hung original, one-of-a-kind, prints in the rain and sleet as we would any poster; The hand-craft and resources are treated as disposable, instead of being numbered and sold as signed graphic art.

I’m at KKV because I’d like to find a middle ground between worshipping the craft and the idea. What is the value added of me printing posters by hand which just as well have been printed in an inkjet printer? There must be something more to being an artist than just calling them giclée prints, right? Even if you take the errors into account — the diminutive differences between copies caused by human inaccuracy — this bastion of human expression can be substituted with a randomness generator, so what’s the point of doing it by hand?

I’d argue that what I’m adding to the finished object is the time and labour, and more specifically, the marketing of time and labour. You might buy my numbered and signed prints if you knew that there was 40 minutes worth of work behind it, as opposed to the non-effort an inkjet offers. You’re paying for my discomfort so that you can hang my 40 minutes on your wall.

Up to a certain point you can argue that some art is “better” than other, after which it really becomes a question of taste and trends. Beyond a certain limit the inherent value of all that work, the hours learning and thinking and planning, is not something which you see in the resulting object. But if you’re told that it’s the result of six months of suffering and planning and execution? Why, you’d have to be truly monstrous not to appreciate the artistry.

Speaking of objects of desire, two things I want: The Rauschen 4 album and the complete Bembo Book font face family. I just redesigned the Skup Palet business cards, and although the Bembo is nice, I wouldn’t mind the lower x-height; This is what craft has reduced me to, soiling myself over type before the computer at night…

Fabbing: Been there, done that, made a copy of the copy.

I’m putting together a project description of a workshop I’d like to run. The people I’ve pitched to are enthusiastic, but putting the course into academic-speak is difficult. It’s about 3D printing and other rapid manufacturing technologies, so I’m trying to get my bearings on the state of the art.

I don’t know how I missed the Rhizome article on the subject, Means of Production: Fabbing and Digital Art, as it’s a good primer on how radpid manufacturing is used in modern art. To sum it up: There isn’t much happening and what is happening is mostly concerned with sculptural works.

(Then again, there are trials with printing living cells, so your kids might soon be able to not only pull the legs off spiders, but design and manufacture better legs as replacement…)

Fabbaloo links to a 2001 presentation by Marshall Burns and James Howison which pretty well sums up what I tried to express in the pirate ebay post, when it comes to how our relationship to the object might change:

As in other cases where revenues are in doubt, designers and manufacturers will have to ask themselves what business they are in. In other words, what is it that people will pay them for, what will be their value proposition? Clearly, it will become harder to get paid for the physical arrangement of atoms in a product because that will be too easy for fabbers to make. Even the creative content (“intellectual property”) of a design fades in monetary value because it is too easily duplicated. Link

But now I do have to stop. I simply must. I must put away the Red Bull cans, and stop clicking and typing. I have to stop, so I can print my bed. I have to print my bed, so that I can lie in it.

→ IconEye, Bruce Sterling: The hypersurface of this decade (Via Fabbaloo)

Cornucopia is a concept design for a personal food factory that brings the versatility of the digital world to the realm of cooking. In essence, it is a three dimensional printer for food, which works by storing, precisely mixing, depositing and cooking layers of ingredients.

→ MIT, Fluid Interfaces Group: Cornucopia, Digital gastronomy (Via Shapeways)

On the moon, a research station is being constructed by robots.On top of a gantry, in place of the usual lifting hoist, an automatic arm extends downwards over the station. At the end of this arm, a nozzle squirts a concrete-like material onto the half-built walls like a mechanical hand icing an implausibly large cake. At the same time, computer-controlled trowels shape and smooth the concrete so that it’s flush with the wall below. The whole assembly moves back and forth to build up internal and external walls in layers. Further robotic arms are positioning services inside the building and lifting lintels onto the walls in order to make the roof. In just 24 hours, the house will be complete.

→ Craft, Lee Hasler: A giant leap for a brickie (pdf)

For some reason I start thinking about the space gel ant colony, where the hapless ants are allowed to burrow in 3D space, and out of a solid material create space. When diving last summer the thought struck me that we lack a model of envisioning architecture as a three dimensional space — not strange since we can’t fly, nor swim through the air — except maybe for the astronauts in space, for whom “up” is an arbitrary concept. (Or the IDF soldiers in Gaza, as BLDGBLOG pointed out recently)

Lets assume that 1) we’re extracting space out of matter, not building spaces, but extruding them out of something; destroying material. 2) And into this shapely void which we have made, we introduce objects that we desire – and we don’t build them, or assemble them, but rather extrude them. Need a table? Extrude it. Need somewhere to place the table? Extrude it.

Human will as a metaphor of a factory; Of a digging, burrowing animal, constantly crawling through strata, leaving tunnels behind, filled with the debris of time, want and need, manifested in ABS plastic.