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2000 × 2000
1500 × 1500
1000 × 1000
600 × 600
4K 3840 × 2160
2K 2560 × 1440
FHD 1920 × 1080
HD 1280 × 720
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Dur
s
Q
50 Mbps
25 Mbps
12 Mbps
8 Mbps
4 Mbps
FPS
1
2
3
6
12
24
30
60
Spd
⅛×
¼×
½×
1×
2×
4×
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Body
⊞
Body Scale
1
🔒
Elongation
0
🔒
Harmonics
3
🔒
Roughness
20
🔒
Seed
42
🔒
⟳
Lighting
⊞
Drag to set
sun position.
Edge = horizon,
centre = zenith.
Azimuth
45
°
🔒
Elevation
30
°
🔒
Fill light
Fill azimuth
180
°
Fill intensity
30
Rim light
0
🔒
Surface
⊞
Texture intensity
40
🔒
Starfield
⊞
Show starfield
Star count
200
🔒
Max star size
2
🔒
Parallax depth
0
Parallax speed
0
Star halos
Coverage
0
%
🔒
Size
20
🔒
Shape irregularity
0
🔒
Wobble amount
0
🔒
Wobble speed
30
🔒
Animation
Rotation speed
0
Sun orbit speed
0
Tumble (multi-axis)
Reverse rotation
Tail
⊞
Intensity
0
🔒
Follow sun direction
Tail direction
180
°
🔒
0°=right · 90°=down · 180°=left · 270°=up
Cone spread
50
🔒
Elongation
0
🔒
Dither particles
Particle bloom
0
🔒
Bloom after dither
Craters
⊞
Count
12
🔒
Min size
3
🔒
Max size
18
🔒
Distribution
Uniform
Clustered
Edge-heavy
Rendering
Dithered layer
Dither algorithm
Atkinson
Floyd-Steinberg
Stucki
Dither levels
2
Dither all layers (final pass)
Cel outline layer
Outline thickness
1.5
Outline opacity
100
Dither stars
Bloom
⊞
Body bloom
0
🔒
Star bloom
0
🔒
Star bloom after dither
Colors
⊞
Background
🔒
Lit (color 1)
🔒
Shadow (color 2)
🔒
Random colors ⟳
Harmony generator
— none —
Analogous
Monochromatic
Complementary
Split-complementary
Triad
Tetradic
Shades
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